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Teddy Faley Creator of Mario Deep Interviews with BaltimoreGamer

Teddy Faley has been a fixture of the Baltimore hip-hop scene since 2005, making his own unique brand of raw, personal hip-hop on albums like 2009’s Apple Juice and the recently released single Ps and Qs. In February he released Mario Deep - an EP of five of 90s hardcore rap group Mobb Deep’s songs remixed with music and sound effects from the Super Mario Bros. games. To his surprise it was an almost instan ...

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BaltimoreGamer Interviews Chris Klimas of Twofold Secret

Baltimore indie game developer Twofold Secret recently released a demo for their currently in-development game Camp Keepalive. Inspired by cheesy 80s horror movies and old school strategy games, Camp Keeplalive is a turn based strategy game where you play as a rag-tag team of camp councilors tasked with keeping their hapless campers safe from rampaging monsters. Co-founder Chris Klimas talked with Baltimore ...

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Eliezer Medina Talks About Puma Punku Totems

Living in Baltimore you realize that there is great talent right around the corner. The industry while at times can be tough (as we saw with Big Huge Games and Day 1 Studios) provides the area with people who have the amazing ability to create new and innovative technology with games. A few days ago, I sat down with industry veteran gone indie Eliezer Medina, Creative Director of Doodle Ink. In our intervie ...

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So You Want to Build a Video Game: A Guide to Get You Started, pt 3

Many of us are passionate about making video games, but for those just getting started there can be a steep learning curve. The purpose of this series is to provide advice to those who have yet to dive into their first project and hopefully help them stay passionate about completing it. I recently had a chance to sit down with Daniel Menard of Crankshaft Games to discuss with him his exciting project, “Part ...

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BaltimoreGamer Thoughts on Corril Slayer

Old style 8-bit games have had something of a resurgence in recent years. As all (or nearly all) indie gamers will know, websites like Newgrounds receive thousands of game submissions a week, and a good majority of them are in a retro style. I suppose they are easy to create for aspiring game designers as long as they have a software tool as powerful as Flash or XNA and some programming/art skills. But most ...

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So You Want to Build a Video Game: A Guide to Get You Started, Pt 2

Many of us are passionate about making video games, but for those just getting started there can be a steep learning curve. The purpose of this series is to provide advice to those who have yet to dive into their first project and hopefully help them stay passionate about completing it. In my last article I discussed what the end goal for your projects should be. Although, based on a few e-mails I received ...

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A Preview of Tigercon 2011

I got a chance to sit down with Mykeal Spivey and Catherine Cronin, chair and co-chair of Tigercon, to get the inside scoop on the upcoming anime convention. Tigercon will be held on December 3rd at Towson University’s West Village Commons from 10am to 10pm. And guess what! It’s free. ...

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“You’re It! viaPlace Brings Back Childhood Pastime with Mobile Game of Elimination”

Do you ever wish you could return to the good ol’ days on the school yard, chasing your fellow classmates and playing Tag? Just because you’re an adult now doesn’t mean you can’t revisit your childhood. viaPlace, an affiliate product company of Mindgrub Technologies here in Baltimore, has recently developed a new app called TAG, which brings this favorite pastime to a whole new level. ...

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Gabriel Interviews DJ Cutman at Magfest 2011 (Audio Interview)

I got a chance to catch up with DJ Cutman and talk about his DJ showdown at Magfest 2011. The energy here is amazing and so was Cutman. ...

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Interview with UMBC Game Dev Club President Jonathan Moriarty

(AUDIO ONLY) Interviewing the guest at the many conventions we attend end up being the most fun and rewarding aspect of being part of BaltimoreGamer.com. In the interview with Jonathan we discussed the growth of the UMBC Game Development Club, his work and projects,  his future plans, and more. Jonathan will also be writing and doing some event coverage with our staff in the near future. This is the first c ...

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